Becoming a hireling is a great entry point to becoming a professional meddler.

Most people won’t delve into dungeons and other dangerous locations, not even mercenaries since they prefer an easy fight against other people, not monsters. Incentive pay can help to entice people to follow. These people will instantly make morale saves (WIL) upon encountering a monster and will not assist in combat.

All of these hirelings have rations (3/3).

Hirelings

Person Gear Cost per Adventure
Porter   5
Torchbearer Torch 5
Labourer   10
Rower   10
Scribe Candles (10 uses), ink and quill, parchment (10 uses) 20
Woodcutter Axe, lantern, oil (10 uses) 20
Mercenary (12 STR, 6 WIL, 4GD, 1 Armor, d6 weapon) Shield (d4 1A), spear (d6), Torch 20
Teamster Whip (d6), lantern, oil (10 uses) 20
Hunter Short bow (bulky, d6), trap (bulky), arrows, spear (d6) 20
Camp Follower (Cooking, animal grooming, laundry, chores, etc) Cookpots, bucket, wash basin, tent (bulky), brush 25
Guide Staff (d6), Torch 25
Translator, Interpreter Candles (10 uses), ink and quill, parchment (10 uses), book 30
Sailor Net, rope 30
Armourer or Blacksmith (12 STR; 1GD) Hammer, anvil (bulky) 50
Mason Hammer, chisel 60
Master Builder Hammer, ink and quill, parchment (10 uses) 100
Barber-Surgeon (12 WIL; 1GD) Healing kit (restores 1d4 STR, 3 uses), scalpel, cleaver (d6), scissors 120

Mercenary Companies

Mercenary companies are more disciplined than individual hired mercenaries, though they still won’t delve into dungeons, but they will fight in the open field as long as they think they can win.

Companies have commanders and more specialized units. Commanders are needed for large groups of units. Groups of units can be treated as detachments.

Commander Stats Gear Units Commanded Daily Wage
Sergeant 12 STR, 4 GD, Shield (1A) Shield (d4 1A), spear (d6), Torch, short sword (d6) 10 3 x unit wage
Lieutenant 12 STR, 12 WIL, 6 GD, mail + shield (2A) Shield (d4 1A), spear (d6), Torch, short sword (d6), riding horse, mail 30 100
Captain 14 STR, 12 WIL, 8 GD, mail + shield (2A) Shield (d4 1A), Torch, bastard sword (d6), riding horse, spyglass, mail 90 150

For more nuances within mercenary companies, refer to the specialized units below.

Unit Stats Gear Daily Wage Notes
Infantry, light 12 STR, 6 WIL, 4 GD Spear (d6), Shield (1A) 4  
Infantry, heavy 14 STR, 6 GD Mace or Flail or Short sword (d6), mail + helmet + shield (3A) 6  
Cavalry, light 12 DEX, 6 GD Javelin (d6), war horse, short sword (d6), helmet (2A) 20  
Cavalry, heavy 12 DEX, 4 GD Pole arm (d10), war horse, mail + shield + helmet (3A), short sword (d6) 40  
Archer, long bow 14 DEX, 3 GD Long bow (d8), helmet (1A), short sword (d6) 20  
Archer, crossbow 12 DEX, 6 WIL, 3 GD Crossbow (d8), helmet (1A), short sword (d6) 8  
Archer, mounted 16 DEX, 6 GD Long bow (d8), war horse, short sword (d6) 30  
Siege Engineers 6 WIL, 2 GD Engineering gear 20  
Camp followers 6 WIL, 1 GD Cookpots, bucket, wash basin, tent (bulky), brush 4 1 for every 10 troops
Field medic 12 WIL, 1 GD Healing kit (restores 1d4 STR, 3 uses), scalpel, cleaver (d6), scissors 25 1 for every 10 troops

As an example, for a company of 90 light infantry, you will need an additional 9 medics, 9 camp followers, 9 sergeants, 3 lieutenants, and 1 captain. To retain the services of such a company, you will need to pay (daily):

Unit Wage Number per detachment Wages subtotal per detachment Total company number Total company wages
Light infantry 4 10 40 90 360
Medics 25 1 25 9 225
Camp followers 4 1 4 9 36
Sergeants 12 1 12 9 108
Lieutenants 100 1/3 - 3 300
Captain 150 1/9 - 1 150
Total     81 121 1,179

Ship Crews

Ship crews can be hired as detachments in groups of Sailors (6sp/day) plus equal number of Camp Followers (4sp/day) and a number of Rowers (2sp/day) equal to the number of oars. This can be abstracted to 4sp/day per individual, averaging the higher paid sailors and lower paid rowers.

Hireling Death

From d100 Why this hireling decided to join

If a follower dies due to abuse by the party (using them as cannon fodder or leaving them to die), there may be backlash. A suspicious number of followers not coming back may also lead to these consequences. As always, rely on the fiction to inform results. Refer to the list below for potential consequences:

  1. Bad reputation (modifies future hire rolls)
  2. Bad reputation (reduces available followers by a die step)
  3. Lower loyalty for all other followers
  4. Wergild demanded by family (20x wages)
  5. Funeral expenses demanded by family
  6. Body demanded by family
  7. Blood feud from the family
  8. Return as undead (ghost, revenant, etc)

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