Mariner

You are a voyager of the whale roads in search of new adventures. The seas were cruel to you, but you and crew saw it through while you could.

  • Rations (3 uses)
  • Lantern
  • Oil (10 uses)
  • Rope
  • Harpoon (d8)
  • Bottle of hard liquor

How did you nearly die at sea?

  1. Kraken! Take a Kraken beak (1 charge). Once per day, you may expend a charge to channel a kraken’s tempest through your body. An electrical current travels from your hand into any conducting material: creatures, water, metal, etc. This inflicts d10+d10 damage. Recharge: Tie yourself to a mast on the water.
  2. Drowning. Salt blooms on your skin. It can be harvested once per day, and it makes you absolutely disgusting to anything trying to eat you. You can drink saltwater like fresh water.
  3. Raiders. Take a mail coat (1 armor, bulky), helmet (1 armor), and a reaver axe (d8).
  4. Sharks. You replaced the eye you lost with a shark’s eye. Once per day, it can roll into the socket to see things in infravision for an hour. It rolls back in your head when you have finished using this feature.
  5. Sirens. The siren song never left your head. Once per day, you can sing the song to lure mortals toward you on a failed CTRL save for as long as you are singing. Those charmed view you as someone alluring.
  6. Giant jellyfish. Strange bioluminescent sting patterns criss-cross your body. You emit a dim glow. You can take a fatigue (bringing the pain of the stings to the surface) to emit a brighter glow for an hour.

What was your role on the ship?

  1. Shanty singer. You know all the best ones. You always ride free on a boat or ship.
  2. Quartermaster. Take scales, a journal, quill and ink, and extra rations (3 uses).
  3. Lookout. You can scale heights most would find terrifying. Take a spyglass.
  4. Surgeon. Take a surgeon’s bag (bulky), containing tools to treat wounds, amputate limbs, etc.
  5. Cook. Take a cleaver (d6), extra rations (3 uses), and a chicken.
  6. First mate. Take a large ship’s compass (1 burden), a box of crackers (10 uses, petty), and a parrot (3 GD 4 STR 15 DEX) who can repeat things on command and will do simple tasks for a cracker. Eats a ration a day in addition to crackers.

Go to Traits to round out the character.

Inspired by the classes in The Devil Choked On A Whale.