Crewing Your Vessel
Each new group of divers that joins the open table may arrive in a new ship. Name the ship. You may also name the crew.
Roll every die (1d4, 1d6, 1d8, 1d10, 1d00, 1d12, 1d20) for the ship:
- d4 + 2: Fuel
- d6: Dominant Interior Texture
- d8: Quirk
- d10: Former purpose
- d00: Armaments
- d12: To whom the crew is indebted
- d20: Dominant color
Fuel (d4)
Add d4 + 2 fuel. 1 fuel per slot.
Dominant Interior Texture (d6)
- Pleather
- Wood
- Chrome
- Rusty metal
- Glass
- Plastic
Quirk (d8)
- Haunted. Ship AI is a ghost (or thinks it is anyway).
- Host to vermin. They stick to their side of the ship and we stick to ours.
- Mysterious package. Leftover from the previous crew and found in a secret stash. Every scan indicates that it is toxic, dangerous, and radioactive.
- Overreactive thermostat. Always too hot or too cold, never in the same part of the ship.
- No navigation computer, just a slide rule, star chart, and book of complex calculations. Takes time to use but can’t be hacked.
- Arcade. Behind a panel, someone installed a full arcade.
- Locked door. The seller said to never open it. It doesn’t appear on the blueprints and, based on the rest of the ship’s structure, it doesn’t seem to lead anywhere.
- Wire bower. The wiring was done by someone who thought they knew what they were doing. Bare wires must be handled to do most day-to-day activities, like heating shower water, turning on the lights, or powering up the ship.
Former Purpose (d10)
- Official government ship. Repainted and numbers filed off, but the design is recognizable upon long inspection.
- Gishra ship. Most of the rooms used to be swimming pools.
- Yacht. Once a corpo-lord’s dream vessel until the owner decided to take it for a spin through an asteroid belt. Patched up and resold by a salvager.
- Stex ship. Furballs everywhere. Small snake tunnels retrofitted into human-sized archways.
- Cookie-cutter. All of the interior walls are particle board, easily splintered if run into.
- Junker. Built out of salvage. Roll three times on this table again and combine the different ships.
- Freighter. Huge but mostly empty. Stinks of oil and grease. Costs extra to dock.
- Custom sustainable solarpunk. All of the food and oxygen systems are from plants. Plants everywhere. The exterior is covered in solar panels. Greywater recycling. A bit cramped.
- Pirate vessel. Most of the compartments were used to jail hostages. Bad vibes. Exterior has menacing warpaint, interior has unsavory (but poorly drawn) murals.
- Party boat. Formerly a small pleasure cruise. Every room has a bar. State-of-the-art kitchen. Stage for performers.
Armaments (d00)
Most ships start with a Phased Array (d6 Short/Medium).
Phased Array (1d6 Short/Medium) A standard microwave array mounted on most ships for self defense. With a clever operator can also be used for other applications such as slicing, mining, or heating.
Add one additional weapon.
- Ion Cannons (1d8, Short), does not damage Hull but disables a chosen Module on Direct Damage.
- Forced Plasma (1d8, Short/Medium), charge to fire a dispersed salvo (1d8 blast, Short/Medium).
- Spinal Rail Gun (1d10, Short/Medium/Long), can only fire in the direction the ship is pointing.
- Grav Torpedo (1d8, Medium/Long), ignores shields but hits the turn after being fired.
- Auto Turret (1d6, Short), Auto Fire Mode: automatically attacks the closest hostile target. Defense Mode: +1 Armor against any incoming attacks.
- Mass Driver (1d10, Short/Medium), takes a turn to fire, charge to fire immediately.
- Nanobot Canisters (1d6, Short), if this weapon deals Direct Damage it will deal that much Direct Damage again on the following round.
- Superconducting Chaff (1d10, Short), does not damage Hull but prevents Shields from being restored. If fired into empty space it creates a cloud that inhibits weapon fire (+3 Armor if firing through it).
- Hostile Uplink (1d6, Short/Medium), if this weapon deals Direct Damage it creates a data link to that ship’s computer system allowing for hacking, data plundering, etc.
- Powered Missiles (1d6/1d8/1d10 at Short/Medium/Long), deals more damage the more distance it has to accelerate.
Debt (d12)
You as a crew owe 10,000 credits to an unsavory organization. You get a specialty module for your spaceship based on this.
d12 | Corporation | Reason for Debt | Specialty Module |
---|---|---|---|
1 | Conglomerated Tacticals | You were sold into soldiery by your families. In order to be discharged, you owe money for your replacements. | Inertial Dampener |
2 | Integrated TranspoSolutions | You got a bad deal on your spaceship. | After Burner |
3 | Associated NecroTronics | You owe money for your revivification after you all died. A chemical odor (and psychological trauma) lingers, but you’re basically the same, really. | Medic Bay |
4 | Consolidated PharmaMedicaNarcoTerror | You owe the debt for a routine procedure. | Cold Reaction Drives |
5 | DigiQual Aural Consumables | You owe licensing fees for a sample. The album was a flop. | Repair Bots |
6 | Municipal CyberBond | They paid an overdue municipal fine that was gaining interest on your behalf. | Cloaking Field |
7 | CellTheraGene | You owe money for a gene therapy sale gone wrong. The genes therapies are spoiled. | Smuggling Compartments |
8 | Prism AgriChem | You were made the scapegoats in a lawsuit for a toxic agriculture chemical scandal. | Displacer |
9 | Universal DynaCruise | You ruined a magic show. | Condensed Magnetic Plating |
10 | ProtoCommTechnic | You worked at a call center and you lost a huge sale. | AI Autopilot |
11 | Tangential FinTech | You bought NFTs. | Broad Spectrum High Reflection Coating |
12 | Integrated GamerBlastix | You lost the big game and all your sponsorships. The winning team’s fee is still owed. | Programmable Transponder |
Refer to Meteor for Ship Rules.
Dominant Color (d20)
- Muted Red
- Bright Red
- Dark Blue
- Cyan
- Forest Green
- Neon Yellow
- Sandy Yellow
- Purple, bluer
- Purple, redder
- Orange
- Black
- White
- Brown
- Steel Gray
- Hot Pink
- Polished Chrome
- Sparkling Gold
- Turquoise
- Chartreuse
- Roll twice: In polka dots