Poison-Eater

You have trained your body to metabolize poisons and use forbidden potions to hunt monsters. The poisons have made your flesh and eyes strange and uncanny. People fear and hate you, but come begging when a monster troubles them.

  • Torches (3 uses)
  • Rations (3 uses)
  • Bastard sword d8
  • Herbalism kit
  • Gambeson (1 armor, bulky)

What was the most dangerous quarry you’ve faced?

  1. A wraith haunting a house. Start with Encircling Shroud (1 charge, relic). When you throw this on or under a ghost or similar creature, they may be affected by mundane weapons. Recharge: Wrap a corpse in it overnight.
  2. A werewolf. The man was embarrassed after coming to his senses. Start with silver-cloud bombs (d6 blast, cloud that blocks magical effects and powers, 3 uses).
  3. A cursed princess. Just a matter of trial and error of sorting out superstitions from truths. Start with Purge (3 uses, removes all fatigue incurred by drinking potions and negates all potion effects).
  4. A gang of deserters terrorizing people on the road. Straightforward. They had it coming. Start with Mortal Venom (apply to sword, first 3 attacks are enhanced, 3 uses). Sword oils are made from monster or animal fat and a poisonous herb.
  5. A giant spider causing a nuisance for people coming to pay their respects in a crypt.
  6. You have slain no monsters yet. Count yourself lucky. Start with a chain coat (1 armor, bulky, can be layered with gambeson).

What injustices have you witnessed and what potion is your specialty?

  1. In war-ravaged lands, you have come across opportunists, both monsters and humanoid. Take Deep Poison (3 uses): When bitten by an attacker (STR damage), the attacker suffers the same as STR damage. Lasts 6 rounds.
  2. Too many have died before you could save them. They all blend together in your mind. Take Vigor (3 uses): Restores 1 STR per round for 3 rounds.
  3. Mobs have chased you out of more villages than you can count. Take Slow (3 uses): When you kill a creature, immediately make another attack or take another action. Attacks triggered by this potion also trigger this effect. Lasts 6 rounds.
  4. Petty kings have conspired against you. Take Harmony (3 uses): Neutralizes and grants immunity to poisons and venoms. Lasts 6 rounds.
  5. Your investigations have taken you into the dark recesses of the world. Take Heartsight (3 uses): Grants infravision for 1 turn.
  6. You spent time in the fighting pits and fought your way out. Take Cruelty (3 uses): Add d6 to your Guard for 3 rounds.

When these toxic potions are consumed, take on 1 Fatigue.

Potion Recipe
Deep Poison Corpse-eater blood, bloodroot, garlic
Slow Elemental heart, mandrake, aniseed
Heartsight Cave-creature eye, mugwort, hawkweed
Harmony Ghost essence, aconite, oak leaf
Cruelty Corpse-eater adrenal glands, bog myrtle, strychnine
Vigor Monster brain, foxglove, amaranth
Purge Black hellebore, heal-all, lily of the valley

Go to Traits to round out the character.

Based on the Hexer class I made, which is deprecated.