Swapling

swapling

Human children are stolen from the mortal realm in exchange for faeries called swaplings. When you roll your age, this is your apparent age, counting from the birth of whose life you stole.

You were either a weak faerie baby, or an older faerie, either retired or banished, and transformed into a swapling baby. Raised by humans, you only grew to learn of your true nature when you turned 13, though you will likely never regain your memories or be as you were or would have been in Faerie.

  • After maturity, you do not age.
  • You are immune to non-magical maladies.
  • Attacks against you using cold iron or silver are enhanced.

What faerie power manifested in you?

  1. Your eyes and ears can be removed and function.
  2. 1/day, you can extinguish and re-ignite any nearby flames, cinders, or wicks by snapping your fingers.
  3. 1/day, you may change your face. Lasts until the next time you change your face.
  4. When you sing or play music, you may take a fatigue to force all mortals who hear you to make a CTRL save or dance uncontrollably for the duration of the song.
  5. When you make an agreement with a mortal and give them a curse for breaking it, you may add it to your burden as a contract. If they break the contract, the curse occurs as you described and the contract is removed. If you break the contract or want to remove it, you must suffer the curse.
  6. 1/day, you may cause things around you to decay or flourish with a wave of your hands, i.e. spoiling milk, blooming a flower, rotting food, etc.

If you came from Character Creation, roll 1d12 for a background (below) or choose the Adventurer background.

  1. Alchemist
  2. Bookworm
  3. Chef
  4. Cunning One
  5. Grove Keeper
  6. Mariner
  7. Metalsmith
  8. Tailor
  9. Troubadour
  10. Varlet
  11. Veteran
  12. Woods Warden