Adventurer
You are an adventurer, seeking your fortune in the strange world you inhabit. Start with
- Rations (3 uses)
- Torches (3 uses)
And then roll every die (1d4, 1d6, 1d8, 1d100, 1d12, 1d20) below:
d4 Armor
- None
- Helmet
- Shield (+d4)
- Helmet, Shield (+d4), and Gambeson (bulky)
d6 Weapons
- None
- Dagger (d6) or Cudgel (d6)
- Spear (d6) or Handaxe (d6)
- Bastard sword (d8) or Sling (d6)
- Short bow (d6, bulky) or Crossbow (d8, bulky, reload)
- Long sword (d10, bulky) or War hammer (d10, bulky)
d8 Town Gear
- Sewing kit
- Mirror
- Bellows
- Large sponge
- Quill and ink
- Hourglass
- Wagon (+8 slots, slow)
- Grimoire (bulky) with 1 random spell
d100 Trinket
- Novelty Snuffbox (Shaped like an alligator, filled with the ashes of a loved one)
- Three travel documents (Different names, petty)
- Bloody apron (worn during your last honest job)
- Ruined animal pelt (taken from the first animal you hunted)
- Broken rusty sword (looted from a soldier you killed)
- Bandana (Gifted by a parent)
- Broken key (Given to you by a cousin who disappeared into Faerie)
- Religious Book (Family heirloom, hollowed out)
- Fuzzy plush duck (Quacks when squeezed)
- Two Glass Cups (Engraved with strawberries, replacements for your ex-roommate’s glasses which you broke)
- Loose Papers (Covered in sketches and notes of a dragon you once saw at a distance)
- Spool of Thread (Purchased to repair a coat the buttons of which always go missing)
- Blank scroll (A handwritten label attached reading, “Do not forget”)
- Ring (From a happy marriage, given willingly)
- Packet of Seeds (Your favorite fruit)
- Stirrups (Taken from a dead horse rider)
- Mug (From a bar that no longer exists)
- Conch Shell (From a beach that no longer exists)
- Bundle of sketches (Which your brother drew of Faerie)
- Broken pocketwatch (Stopped at the moment of your father’s death)
- Jar of glue (old but still usable, taken from your mother’s wood shop)
- Concert Tickets (Past date, you meant to go to it with your dad)
- Candle (Gold-foiled, half burned-down)
- Dried Flowers (Preserved in resin)
- Invoice from a healer (You don’t remember what you went for)
- Antique Coin (From a nation-state that no longer exists)
- Ocarina (Poorly-made, permanently out of tune)
- Medal of achievement from an academy that no longer exists
- Bookmark (Made of wood)
- Deck of Divination Cards
- Weathered figurine of a God (Long forgotten)
- A single playing card (From a game you lost)
- Waterlogged book (recovered from a shipwreck, mostly illegible)
- Bundle of pipe-weed (Lucky one sticking out)
- Wooden toy sword
- Lock of Hair (From a missing loved one)
- Jar of Teeth (Yours, mostly)
- Lucky Rabbit Foot
- Marble (Taken from a kid you bullied when you were young)
- Hand mirror (Heirloom)
- Empty glass bottle (From the bar you used to go to with your mentor)
- Prism (Refracts rainbows from light, but it’s missing blue)
- Dice Set (Loaded)
- Flute (Borrowed from a sibling who stopped playing)
- Bundle of Incense (Pungent)
- Fossilized Shell
- Friendship Bracelet (From a friend whose face you’ve long since forgotten)
- Burnt doll (recovered from your hometown)
- Straw doll, painted (sent as a plea to return home from your parents)
- Human skull (returns to your pack whenever you try to lay it to rest)
- Lyre (Sized for a child, but still playable)
- Chewing Tobacco (You promised to quit)
- Spyglass (Found in a shipwreck)
- Traveling papers (Caked in blood, belonged to a parent)
- Miner’s Gloves (Worn on the last honest job you had)
- Single Glove (Embroidered or stamped with a distinctive mark, given by a lover as they disappeared from your life)
- Comb (Used to brush your child’s hair)
- Treasure Map (Stolen off a pair of corpses who died entwined in a struggle)
- Hair pomade (Purchased for when you had to attend a fancy party)
- Perfume (Purchased for when you had to attend a fancy date)
- Shaving Kit (Stolen secretly from a barbershop)
- Fishing Rod (Found)
- Herbalist Kit (Assembled over years, includes random herbs)
- Weeping Statuette (Weeps crystals every full moon)
- Golden Disc (Etched with an arcane symbol you’ve not been able to interpret)
- Pouch of Sand (Recovered from a graveyard)
- Golden Spurs (Cherished)
- Magnifying Glass (Formerly paired with an encyclopedia)
- Bundle of sketches (Ghost you saw one night)
- Bundle of sketches (Monster you saw one night, but a stranger drew them)
- Brass knuckles (Bloodied)
- Bundle of Dead Letters (Found in a post office)
- Mortar and Pestle (Owned by a mentor)
- Wolfsbane
- String of Garlic
- Oversized holy symbol (Silver, valuable, gifted by a kind monastic who gave you refuge)
- Teapot
- Flowers Pressed in a Book (Found in the empty home of an elderly person who once gave you refuge)
- Bent sewing needle (A keepsake from your grandmother)
- Heavy Steel Orb (Found in a crater)
- Quilt Square (Torn off your cousin’s quilt)
- Corn Cob Pipe (Hand-made by you)
- Horseshoes (from your first horse)
- Mended trousers (sewn up by your grandfather)
- Potted Cactus (Name it. It is your faithful companion)
- Security Blanket (from the orphanage you grew up in)
- Bundle of Pencils (from the school you dropped out of)
- Jar of Pickled Limes (your favorite from childhood)
- Jar of Face Paint (from your last job as a carnival worker)
- Pair of comfortable slippers (worn in, reminds you of nights telling ghost stories with your cousins, before they all disappeared one night)
- Empty Picture Frame (Shattered, no picture, inscription to you from a loved one written inside)
- Silver Spoon (Made for an infant)
- Toy Soldier
- Etiquette Manual (Filled with your notes)
- Scorched Doorknob (Only remaining piece of your previous home, destroyed in a fire)
- Cameo (A tiny portrait of someone who you suspect is your real father, recovered from your mother’s personal effects)
- Case of Buttons (Different sizes)
- Diary (Written in a foreign language you don’t recognize)
- Mummified Hand (In a pine box, stolen from an abbey)
- Dragon Scale (Iridescent)
d12 Adventuring Gear
- Rope 50 feet
- Pole 10 feet
- Crowbar
- Net
- Shovel
- Grease (10 uses)
- Caltrops (10 uses)
- Chalk (10 uses)
- Grappling hook
- Lockpicks
- Manacles
- Random spellcasting focus
d20 Camp Gear
- Tent (3-person, bulky)
- Lantern, Oil (10 uses)
- Cookpots
- Hunting trap
- Ladder 10 feet (bulky)
- Bedroll
- Bucket
- Fishing rod, lures (petty)
- Mortar & Pestle (1 slot)
- Random medicinal
- Coffee brewer
- Soap (petty)
- Whetstone (Ud8)
- Sack of salt
- Empty jug
- Random ward
- Hunting dog
- Chicken
- Donkey
- Horse
Then go to Traits to round out the character.