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Clockmaker

You practice the secret art of clockmaking, forbidden by the Church since accurate time-keeping is the purview of God.

  • Rations (3 uses)
  • Lantern
  • Oil can (10 uses)
  • Clockmaker’s tools
  • Brass pendulum (d6)

How did you learn clockmaking?

  1. A book written by a heretical monk. Take the book, which details how to construct clocks, culminating with a major project, an astrolabe.
  2. Taught by your grandmother, the Time Witch. Take a clockwork key (petty). Stick into a wall to create a door into an extra-dimensional white void that extends infinitely, containing a 48-hour hourglass. No time passes outside of the void. Leaving the void stops the hourglass. Once the sand runs down, the clockwork key crumbles into dust.
  3. Divine revelation. Take a blessed quartz stone. It can power dormant mechanisms, magical or otherwise, but is used up once used this way. Light shone through it is tripled.
  4. Studied at a school on the Continent. Take your professor’s theoretical notes (petty) for building a difference engine. The mechanisms require highly specialized parts and not all of the calculations are complete. You recovered the notes after the Church’s army destroyed the school.
  5. Reverse-engineering an ancient clockwork you discovered in a midden pile. Take the metal detector (bulky) you used to search for junk.
  6. Observing the stars. You have also learned how to navigate by the stars as a consequence. Take a telescope.

What is your finest work?

  1. Clockwork swarm. Contained in an elaborately designed box. 10 small clockwork bugs that can perform fine motor tasks for 10 minutes. After performing a task, the bugs must be rewound individually oiled.
  2. Clockwork weapon. Inflicts d6 damage and can change form with an action.
  3. Clockwork construct. 2 GD, 1A, 14 STR, 6 DEX, 6 CTRL, d8 bash. Non-sentient. Requires explicit instructions to act. Requires repair after taking Critical Damage. Destroyed at 0 STR. Can use fine tools.
  4. Delay timer (1 charge). Large clock that can be affixed to a grimoire, spell scroll, device, or relic to delay its effect by up to 24 hours. Recharge: Let the remaining time run down.
  5. Music box. A complex programmable music box that can play up to an hour of any sound. Must be oiled before every use.
  6. Clockwork suit. 3A, covers head and body, bulky. 1-in-6 chance of needing repair on Critical Damage.