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Bookworm
You work with the written word, whether in the archives, at a bookstore, or as a scribe. But you discover and take mysteries in the works you find. Start with an extra Language Point.
- Rations (3 uses)
- Torches (3 uses)
- Quill & Ink
- Blank Book
- Awl (d6)
What work did you take for yourself?
- The Wild Tongue. A bundle of leather-bound scrolls. A seminal work, cataloging the hidden languages of beasts, and how to understand them.
- The Silent Symphony. Bound in fluorescent wrap. Very rare, it chronicles the subtle signs used by those employing faerie magic.
- The Star Waltz. A comet-shaped clasp embracing a fine leather cover. Detailed astronomical charts, celestial movements, and stellar festivals. Highly valued (100sp) for its usefulness to travelers.
- The Cathedral and the Canopy. Large-leaf binding over vellum. Nominally a children’s storybook, the margins detail information about traveling, eating, and sleeping in Dolmenwood.
- Garden of Glass. Bound in the cover of another book. A heretical work, it describes the materials, procedures, and optimal locations to build a Waypoint.
- A Treatise on the Abyss. A non-descript black book. An in-depth, largely theoretical text describing the denizens of the underworld.
How do you steal sensitive information?
- Fib Ink. Glows when used to write true statements, but fades if used to write false ones.
- Cipher Stone. A pair of sharp black stones. Decrypts any message written by the other.
- Everquill. A quill that writes on any surface. You still need ink. Petty.
- Whisper Vial. Whisper a message into the vial and it will play back to whomever opens it next.
- Voyeur’s Syringe. Extracts blood from a target without their knowledge. A stolen drop placed on the eye reveals memories from the past day.
- Echo Leaf. A blank parchment. Whomever unfurls it sees their actions of the day slowly revealed in a tight scrawl. Petty.
From Cairn 2e CC-BY-SA 4.0.