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Woods Warden
You roam the wilderness, hunting the monsters and evil that corrupt it. You never feel fully at home anywhere, your feet in two worlds.
- Rations (3 uses)
- Torches (3 uses)
- Short bow (d6)
- Arrows (Ud8)
- Repellent (choose an animal, 10 uses)
How do you track your quarry?
- Studying them carefully. You can learn about a monster by studying their movements and traces. Take boots that leave no trace.
- Strongly-scented arrows (10 uses). The scent is powerful enough to track with ease.
- Being pulled to them. Take two pull-stones (1 slot). Two jet-black stones. When separated, the stones will always roll in the direction of the other.
- A faithful companion. Hunting dog, 3 GD, 4 STR, 12 DEX, 8 CTRL, bite (d6).
- Asking around. Take an ancient fairy finger-bone. When pressed to your throat, you can communicate with animals and you can understand them (3 charges). Recharge: Bury in a fairy circle.
- Feats of engineering. Take a bear trap (bulky).
What got the better of you?
- A pack of wolves. Take a de-scenting tarp (1 charge). Suppresses the smell of anything or anyone on the tarp for a watch. Recharge: Wash, hang to dry over a watch.
- A sentient grove, entangling you in its grasp. You managed to escape and learn its weakness: fire. Take a quick-flame rod.
- Poachers. You were outnumbered, but somehow managed to scare most of them off. Take a falchion (d6).
- An ancient antler-devil. Easier to stay out of its way. Take a fey-cloak. While wearing it and standing still, you blend into forests, caves, and other natural environments.
- A rolling blight. You nearly starved that summer, but it made you more resourceful. When you forage or hunt, your yield dice is stepped up by 1 (1 becomes 1d4, 1d4 becomes 1d6, etc). Take a mortar and pestle.
- A pack of wolves that were allergic to silver. Now you’re allergic too. You can transform into a werewolf: 8 GD, 15 STR, 14 DEX, claws (d6+d6) or bite (d8). Your CTRL remains the same. You can turn at will (once per day) but must make a CTRL save to revert. Anyone left alive from your attacks must make a CTRL save to avoid infection.
Based on the Marchguard, Fieldwarden, and Beast Handler from Cairn 2e.