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The Town of Carda is a quiet, humble town, known for its tranquility. It’s run by a mayor and a council chosen by lot. The Town of Carda Meddlers Society is your home. Its dilapidated chapter house sits at the bottom of the hill.
The neighborhood markets and shops surrounding the chapter house get a lot of goods from the River Shimmer and the old imperial road that runs through Carda. Apart from that, merchants with rare goods travel across Bastica and can offer good leads on even rarer items.
From Traverse Fantasy’s Normalizing Skerples’s Medieval Price List. Prices in silver pennies (sp).
Adventuring Gear
| Item | Price |
|---|---|
| Bedroll | 1 |
| Block & Tackle | 3 |
| Caltrops | 4 |
| Chisel | 1 |
| Drill | 5 |
| Fishing Gear | 1 |
| Grappling Hook | 3 |
| Lantern | 5 |
| Lockpick set | 10 |
| Lodging + Meal, 1 night | 5 |
| Oil flask | 5 |
| Passage between places (by land or sea; per watch per person) | 6 |
| Pick | 5 |
| Pole (10’) | 1 |
| Rations (3 uses) | 3 |
| Rope (50’) | 3 |
| Shovel | 3 |
| Tent (Fits 1) | 5 |
| Tent (Fits 3) (bulky) | 10 |
| Torch | 1 |
| Waterskin | 1 |
Clothing
| Item | Price |
|---|---|
| Furs | 50 |
| General | 5 |
| Noble | 30 |
| Poor | 1 |
| Winter | 7 |
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Magic Gear
| Item | Price |
|---|---|
| Book (Grimoire) | 300 |
| Book, Blank | 30 |
| Parchment, blank (10 sheafs, petty) | 2 |
| Scroll Case | 1 |
| Spell ink (1 use) | 70 |
Other Prices
- Common tools: 1d4 sp
- Specialty tools: 2d6 sp
- Common ingredients: 1d4 sp
- Specialty ingredients: 2d6 sp
- Luxury goods: 10 + 2d10
- Anything else: 1d10 sp
- Common gear packs: 5sp per slot
- Specialty gear packs: 10sp per slot
Gear Packs
Rather than purchasing specific items, adventurers may purchase gear packs. Gear packs take up 1 or more slots, and each slot represents a quantum item, declared by the player and agreed to by the referee when the item is used. Once an item is used, it is always and has always been that item.
Gear packs are categorized by activity or profession. Potential gear packs include:
- Burglary
- Climbing
- Disguise
- Scribe
- Sewing
- Smithing
- Alchemy
- Herbalism
- Masonry
- Camping
- Medical
Dungeoneering is not an available gear pack.
Animals
| Animal | Price |
|---|---|
| Animal Feed (x6, 1 slot each) | 1 |
| Cattle | 8 |
| Dog (hunting) | 10 |
| Donkey, Mule | 70 |
| Hawk | 100 |
| Hog | 3 |
| Horse (basic) | 200 |
| Ox | 90 |
| Sheep | 70 |
Horses
Adapted from Giddy-up for Horses by Lars Huijbregts / Dice Goblin.
At any given stable, there are 1d4+2 horses for sale of varying quality.
| 1d6 | Coat Color | Mane & Tail Color | Body Markings |
|---|---|---|---|
| 1 | Chestnut | White | White socks |
| 2 | Palomino | Black | White blaze |
| 3 | Black | Chestnut | White spots |
| 4 | White | Gray | Star |
| 5 | Gray | Flaxen | Snip |
| 6 | Dun | Palomino | Stripe |
A basic horse with the price of 200 sp has the following stats: STR 16, DEX 12, WIL 5, and 3 GD
To generate a new horse, roll on the table below.
| Attribute | Generate |
|---|---|
| STR | 2d4+10 |
| DEX | 4d6, drop the lowest value |
| WIL | 3d6, drop the highest value |
| GD | 1d4 |
Determine the price of the horse by referring to the table below and adding up the totals based on the attribute values.
| Value | STR | DEX | WIL |
|---|---|---|---|
| 2 | – | – | +30 |
| 3 | – | +30 | +40 |
| 4 | – | +30 | +50 |
| 5 | – | +30 | +60 |
| 6 | – | +40 | +80 |
| 7 | – | +40 | +100 |
| 8 | – | +40 | +120 |
| 9 | – | +40 | +160 |
| 10 | – | +50 | +200 |
| 11 | – | +50 | +400 |
| 12 | +40 | +60 | +600 |
| 13 | +50 | +60 | – |
| 14 | +60 | +110 | – |
| 15 | +70 | +120 | – |
| 16 | +80 | +240 | – |
| 17 | +480 | +500 | – |
| 18 | +800 | +600 | – |
The referee will also have a d100 list of pregenerated horses.
Vehicles
Adventurers can operate the following vehicles without hirelings: Carts (30sp), Rafts (30sp), and Wagons (100sp).
Naval Vessels
| Vessel | Stats | Crew Size | Weapons | Scale | Price (sp) |
|---|---|---|---|---|---|
| Skiff | 3 GD, 8 STR, 13 DEX, 9 WIL | 2-10 | Detachment | 50 | |
| Fishing Trawler | 6 GD, 12 STR, 11 DEX, 8 WIL | 2-10 | Detachment | 5,000 | |
| Cargo Ship / Merchant Vessel | 7 GD, 12 STR, 11 DEX, 10 WIL, Armor 1 | 8-12 | Mangonels d6+d6 | Ship-scale | 3,000 |
| Large Galley | 10 GD, 13 STR, 10 DEX, 12 WIL, Armor 1 | 30-120 | Catapult d8+d8, mangonels d6+d6 | Ship-scale | 8,000 |
| Longship (broad hull) | 8 GD, 13 STR, 10 DEX, 10 WIL | 20-50 | Ship-scale | 2,000 | |
| Longship (can be carried) | 5 GD, 10 STR, 15 DEX, 8 WIL | 8-24 | Detachment | 1,000 |