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Chef
Anyone can cook! But you are an expert of the cooking arts. You belong to an order of chefs whose knowledge is passed down from generations.
- Rations (3 uses)
- Torches (3 uses)
- Flensing knife (d6)
- Badge of your order (petty)
- Cookpots
What order of chefs were you initiated into?
- The Poison Order. You were trained in how to cook with common poisonous ingredients and neutralize or minimize their effects for safe consumption. Take a jar of Deep Charcoal (10 uses), which expels toxins in a fairly debilitating manner. Rations or fresh meals you prepare using neutralized toxic ingredients remove a Fatigue.
- The Forager Collective. Take an herbalism book. When you forage, your yield dice is stepped up by 1 (1 becomes 1d4, 1d4 becomes 1d6, etc).
- The Gaming Gamers. Your order specializes snaring, trapping, and preparing game. Take scent cover, a scent-removing salve (10 uses). When you hunt, your yield dice is stepped up by 1 (1 becomes 1d4, 1d4 becomes 1d6, etc).
- The Ghost-Eaters Society. A society of heretics who commune with the dead and feed on the energies of ghosts and other strange spirits. Take a snow churner (bulky): Can churn ethereal material into an edible treat (and can also make ice cream). Rations you prepare using spirits remove all Fatigue.
- The Alewives. A widespread brewers’ organization. Take fermentation gear (bulky), which may include hoses, funnels, jars, and packets of yeast. Fermented rations you prepare remove a Fatigue.
- The Order of the Brigade. Take the Brigade Manifesto, which details how to run a kitchen brigade, written by elite chefs over the span of centuries. Writing a question on the final blank page of the book makes the writing disappear. Occasionally questions will appear in the book.
What cooking gear could you never part with?
- Wok shield. 1 armor, +d4 to attacks, hand. Handy in cooking, can withstand heat as hot as dragon breath. Gets very hot.
- Curing jar. Jar filled with herbs and salts necessary for curing meats and pickling vegetables. Can be used to preserve game and vegetables. Turns any fresh food into rations.
- Bone Cleaver. Inflicts d8 damage, can cut through bone.
- Fireproof apron. Protects against flames. Can be thrown over fires to smother them.
- Chainmail gloves (petty). Protects hands against slashes and cuts.
- Portable smoker. Take a donkey and a wagon (4 slots) which carries the smoker. The smoker (bulky) takes up 2 slots on the wagon and can be moved. Name your donkey.