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Exorcist
You were once a member of the Order of Exorcists, an investigator, a healer, wrangler of the demonic, and wielder of divine power. Though you left the order, you know well the dangers and horrors of demons and unholy. You speak and read Liturgic.
- Rations (3 uses)
- Torches (3 uses)
- Censer (d6)
- Holy symbol (Turn undead (3 charges): weak undead must move away while stronger undead make a CTRL save. Very strong undead are immune. Recharge: A watch spent in prayer.)
- Badge of your order: a Scapular of Saint Pencarrow (petty)
What tool is invaluable in exorcising demons?
- Cold iron chain. The chains glow white-hot when touching an outside presence or a possessed creature.
- Jug of holy water (10 uses).
- Holy Flame (as spell (petty), in Prayer Book (Grimoire, bulky)). A bright flame that is cool to the touch, but inflicts burns (per MD) on outsiders like demons and fairies.
- Your hands. You can take 1 fatigue to lay on hands and heal 1d4 STR. Take gloves (petty). You become deprived after using this ability.
- Anointing oil. Protects a creature from possession or control from any outside influence for a day. 3 uses.
- Heart Swap (as spell (petty), in Prayer Book (Grimoire, bulky)). Remove up to {dice} STR from yourself to heal another creature up to the same number.
What was your last case before you were forced out of the order?
- A noble’s teen child. Successful, but it uncovered a trend among the teens making pacts with the Demon Witch. Take warding herbs (3 uses) you took from the witch. Burn (e.g. in the censer) to ward off undead and demons.
- Your sibling. A failure. Take the long sword (d10, bulky) wielded by the Regulator sent to finish off your sibling. Bears Regulator insignia.
- A crime lord. Cursed by a traitor. Take a mail coat (1A) you brought for protection
- The Archbishop. You uncovered that he summoned the demon himself to control it. Take a stack of documents (petty), indicating a vast conspiracy.
- A false possession. You were set up to condemn a patsy. Take a coal from the patsy’s pyre that they told you to take in a vision. It glows hot in the presence of magic.
- An Elf-lord. It was successful. The expelled demon now inhabits a mandrake root. It’s unfriendly, but 1/day, you can invoke its powers to cast Levitate, Immolation (d10+d10, fire, spreads), or Inflict Visions (CTRL save or suffer visions chosen by the wielder). Recharge: Converse with the demon for a watch. Starts with no charges.