Crafting Medicinals
The following table has 14 sample medicinals along with their application, effects, and recipes. Solvents can include oils, water, honey. Crafting any number of medicinals takes 1 watch. All medicinals are bundled (3 to a slot). For example, “Poultice 3/3”.
For creatures afflicted by diseases, combinations of medicinals below may be used to treat diseases, where sensible. Components can be combined in creative ways that the players or referee may determine is appropriate. New components may also be invented and combined for other medicinals.
Medicinals
When choosing starting equipment, roll 1d10, or choose from medicinals 1-10 and receive 3/3 of the medicinal.
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1d10 | Medicinal | Usage | Effects | Recipe |
---|---|---|---|---|
Wary nettle, smoked | 1 round, smoked | Exhale smoke. Puts 1d4 close creatures to sleep for 2 rounds on a CTRL failure. Inhale, induces sleep. | Warynettle | |
Anti-magic smoke | 1 round, burned in censor or pit | Suppresses close by magic for 1d4 combat rounds. | Heartsbane (powdered), warynettle | |
Devils sleep | 1 round, drunk | All attacks from victim are impaired for 3 rounds. Roll STR save or suffer 1d10 direct poison damage. | Devilsgrace, warynettle, hot water (brewed) | |
Heartsbane powder | 1 round, eaten or drunk | Inflicts 1d10 direct poison damage, coagulates blood, and kills creature after 1d4 hours. | Heartsbane (powdered), devilsgrace (secretion) | |
1 | Poultice | 1 turn, applied to wounds | Heals 1 STR damage. | 2 of any of the following: Lionspaw, feverfew, sarnis hip; any solvent |
2 | Deadsalt | 1 round, dashed at enemies or sprinkled in a solid circle (3 deadsalts) | Dash: 1d4 undead targets must make a CTRL save or be turned. Circle: Prevents magic effects from affecting creatures inside the circle. Magical creatures (undead, fey, and outsiders) are prevented from crossing the circle | Salt, ground flint moss |
3 | Darksight salve | 1 round, applied to eyes | Enables darkvision for 1d4 turns. | Sightleaf, solvent |
4 | Courage tea | 1 round, drunk | Grants an additional 1d4 Guard or stabilizes a drinker that is bleeding out. Removes effects of fear. | Sarnis hip, hot water (brewed) |
5 | Antitoxin | 1 round, drunk | Causes drinker to expel toxin from body quickly. Drinker suffers 1 fatigue. | Honeyfoil, sarnis hip, hot water (brewed) |
6 | Mossbomb | 1 round, lit and tossed (nearby range) | Explodes, inflicting d6+d6 bludgeoning damage and starting a fire in a zone. | Flint moss, guano, container, fuse |
7 | Wary tea | 1 round, drunk | The drinker senses the presence of nearby undead, fey, and other outsiders for 1 turn. | Sightleaf, warynettle, hot water (brewed) |
8 | Focus smoke | 1 round, smoked | Inhaled, smoker’s ranged attacks are enhanced for 1d4 rounds. | Sightleaf (ground), devilsgrace (secretion), starcomb |
9 | Restoring poultice | 1 turn, applied to wounds or eaten | Heals 3 STR or stabilizes creature that is bleeding out. | Heartsbane (powdered), lionspaw, feverfew, any solvent |
10 | Consecrating powder | 1 action, sprinkled in a circle or over a threshold | Consecrates a space bound by the circle (10 uses) or walls and thresholds (1 use); undead and outsiders have their attacks impaired after crossing this threshold | Heartsbane (powdered), salt, warynettle (powdered) |
Components
Refer also to the Poison-Eater who brews and consumes toxic potions for additional ingredients and potions, and to the Herbalist’s Primer by Anna Urbanek.
Component | Appearance and properties |
---|---|
Salt | Salt. Cures meat |
Warynettle | Spiky seed. Sleep inducing |
Heartsbane | Red powdery fungus. Blood coagulant, toxic |
Sightleaf | Leafy green herb. Heightens sight |
Sarnis hip | Pink and orange arcing petals, flower. Anti-inflammatory |
Lionspaw | Leafy green herb. Anti-inflammatory |
Feverfew | White petal flower. Reduces fever |
Honeyfoil | Broad green leafy herb, orange pistils. Expectorant |
Devilsgrace | Purple mushroom cap, secreting black liquid. Sleep-inducing, toxic |
Starcomb | Brown conical seed. Heightens all senses |
Quick weed | Black and green leafy plant. Heartening, heightens senses |
Flint moss | Dry stringy moss. Flammable |