Traits
Roll every die (1d4, 1d6, 1d8, 1d10, 1d12, d20). Conditionally roll an additional d10.
- d4 backpack
- d6 clothing
- d8 virtue
- d10 vice
- d12 misfortune
- d20 bonds x 2
- d10 hooks
d4 Backpack
- Animal hide
- Beaded
- Woven grasses
- Cloth
d6 Clothing
- Antique
- Eccentric
- Formal
- Fashionable
- Foreign
- Frayed
d8 Virtue
- Charismatic
- Disciplined
- Humble
- Generous
- Honest
- Loyal
- Courageous
- Merciful
d10 Vice
- Resentful
- Vengeful
- Rude
- Greedy
- Arrogant
- Deceitful
- Reckless
- Vain
- Bitter
- Aggressive
d12 Misfortunes
- Blackmailed
- Cursed
- Defrauded
- Discredited
- Disowned
- Exiled
- Framed
- Haunted
- Rejected
- Pursued
- Demoted
- None
d20 Bonds
Roll d20 twice to get your bond to the characters on your left and right.
- Blood relation
- In-law
- Childhood friends
- Carousing / drinking buddies
- Colleagues / Fellow enthusiasts
- Retrieved something for me I wanted
- Stopped me from doing something foolish
- Helped me escape
- Saved my life
- Helped me save face
- Kept a secret for me
- I owe them
- Defended a friend of mine
- We fought alongside each other
- I admire them for their skills
- Caught me committing a crime
- Former rivals
- We fought on opposite sides of a conflict
- Former customer
- I lost a bet to them
d10 Hook
If you are the youngest character, roll 1d10:
- You have a postcard from a friend who went to Tannic village on the seaside. Sounds like a nice place.
- You won a treasure map in a card game. The treasure is buried near the town of Brandonsford.
- The Witchfinder General ordered his novice Lestam Carbuncle to solve the problem of the Witchtomb’s influence on the nearby woods. Carbuncle offers you 500 silver if you do this for him instead.
- Your sister, Lady Figwort, in Blackapple writes to you, asking for help with her son Arthur.
- You’ve heard tell of great riches in the Barrow of the Elf King.
- A coven of witches in the woods near Luden are haunted by the execution of 3 other witches in Chessel, on the border with the Dark Country. They fear the premonition and want the witches saved. They offered you a one-time magical service in exchange.
- You won a full-length magic mirror while gambling. Every night it whispers to you to step inside.
- You have seen it in your dreams. The seals of Nightwick Abbey broken, the armies of the Pit spilling forth. Everyone at the table with you shares this dream as well.
- The dragonship of the immortal raider Turgies Hel’s Crow and a crew of undead arrived in port in Luden and they won’t leave. They aren’t destroying the town like they usually do, but they are causing a ruckus. He has come in search of adventurers to retrieve the Meadhorn of the Sea in order to put himself and the crew to rest.
- Some long-lost relative of yours has bequeathed you with a minor amount of wealth (100sp), accompanied with an old charter and a family tree showing you are a descendant of Brigford the Wise, brother of Sir Chyde. The charter shows a map to the tomb where the brothers are laid to rest, along width Sir Chyde’s sword and magic ring.