Traits

Roll every die (1d4, 1d6, 1d8, 1d10, 1d12, d20). Conditionally roll an additional d10.

  • d4 backpack
  • d6 clothing
  • d8 virtue
  • d10 vice
  • d12 misfortune
  • d20 bonds x 2
  • d10 hooks

d4 Backpack

  1. Animal hide
  2. Beaded
  3. Woven grasses
  4. Cloth

d6 Clothing

  1. Antique
  2. Eccentric
  3. Formal
  4. Fashionable
  5. Foreign
  6. Frayed

d8 Virtue

  1. Charismatic
  2. Disciplined
  3. Humble
  4. Generous
  5. Honest
  6. Loyal
  7. Courageous
  8. Merciful

d10 Vice

  1. Resentful
  2. Vengeful
  3. Rude
  4. Greedy
  5. Arrogant
  6. Deceitful
  7. Reckless
  8. Vain
  9. Bitter
  10. Aggressive

d12 Misfortunes

  1. Blackmailed
  2. Cursed
  3. Defrauded
  4. Discredited
  5. Disowned
  6. Exiled
  7. Framed
  8. Haunted
  9. Rejected
  10. Pursued
  11. Demoted
  12. None

d20 Bonds

Roll d20 twice to get your bond to the characters on your left and right.

  1. Blood relation
  2. In-law
  3. Childhood friends
  4. Carousing / drinking buddies
  5. Colleagues / Fellow enthusiasts
  6. Retrieved something for me I wanted
  7. Stopped me from doing something foolish
  8. Helped me escape
  9. Saved my life
  10. Helped me save face
  11. Kept a secret for me
  12. I owe them
  13. Defended a friend of mine
  14. We fought alongside each other
  15. I admire them for their skills
  16. Caught me committing a crime
  17. Former rivals
  18. We fought on opposite sides of a conflict
  19. Former customer
  20. I lost a bet to them

d10 Hook

If you are the youngest character, roll 1d10:

  1. You have a postcard from a friend who went to Tannic village on the seaside. Sounds like a nice place.
  2. You won a treasure map in a card game. The treasure is buried near the town of Brandonsford.
  3. The Witchfinder General ordered his novice Lestam Carbuncle to solve the problem of the Witchtomb’s influence on the nearby woods. Carbuncle offers you 500 silver if you do this for him instead.
  4. Your sister, Lady Figwort, in Blackapple writes to you, asking for help with her son Arthur.
  5. You’ve heard tell of great riches in the Barrow of the Elf King.
  6. A coven of witches in the woods near Luden are haunted by the execution of 3 other witches in Chessel, on the border with the Dark Country. They fear the premonition and want the witches saved. They offered you a one-time magical service in exchange.
  7. You won a full-length magic mirror while gambling. Every night it whispers to you to step inside.
  8. You have seen it in your dreams. The seals of Nightwick Abbey broken, the armies of the Pit spilling forth. Everyone at the table with you shares this dream as well.
  9. The dragonship of the immortal raider Turgies Hel’s Crow and a crew of undead arrived in port in Luden and they won’t leave. They aren’t destroying the town like they usually do, but they are causing a ruckus. He has come in search of adventurers to retrieve the Meadhorn of the Sea in order to put himself and the crew to rest.
  10. Some long-lost relative of yours has bequeathed you with a minor amount of wealth (100sp), accompanied with an old charter and a family tree showing you are a descendant of Brigford the Wise, brother of Sir Chyde. The charter shows a map to the tomb where the brothers are laid to rest, along width Sir Chyde’s sword and magic ring.