Clockmaker
The Three-Part Mirror of the Unseen rotates, ticking its great circles across the Outer Void. You practice the secret art of clockmaking, a heresy forbidden by the Church since accurate time-keeping is the purview of the Unseen.
- 3d6 sp, foreign
- Rations (3 uses)
- Lantern
- Oil can (10 uses)
- Clockmaker’s tools
- Brass pendulum (d6)
How did you learn clockmaking?
- A book written by a heretical monk. Take the book, which details how to construct clocks, culminating with a major project, an astrolabe.
- Taught by your grandmother, the Time Witch. Take a clockwork key (petty). Stick into a wall to create a door into an extra-dimensional white void that extends infinitely, containing a 48-hour hourglass. No time passes outside of the void. Leaving the void stops the hourglass. Once the sand runs down, the clockwork key crumbles into dust.
- Divine revelation. Take a blessed quartz stone. It can power dormant mechanisms, magical or otherwise, but is used up once used this way. Light shone through it is tripled.
- Studied at the University of Meretesk. Take your professor’s theoretical notes (petty) for building a difference engine. The mechanisms require highly specialized parts and not all of the calculations are complete. You recovered the notes after the Church’s Regulators attacked the school.
- Reverse-engineering an ancient clockwork you discovered in a midden pile. Take the metal divining rod you used to search for junk.
- Observing the stars. You have also learned how to navigate by the stars as a consequence. Take a telescope.
What is your finest work?
- Clockwork swarm. Contained in an elaborately designed box. 10 small clockwork bugs that can perform fine motor tasks for 10 minutes. After performing a task, the bugs must be rewound individually oiled.
- Clockwork weapon (d6). Changes form with an action.
- Clockwork construct. 2 GD, 1A, 14 STR, 6 DEX, 6 WIL, d8 bash. Non-sentient. Requires explicit instructions to act. Requires repair after taking Critical Damage. Destroyed at 0 STR. Can use fine tools.
- Delay timer (1 charge). Large clock that can be affixed to a grimoire, spell scroll, device, or relic to delay its effect by up to 24 hours. Recharge: Let the remaining time run down.
- Music box. A complex programmable music box that can play up to an hour of any sound. Must be oiled before every use.
- Clockwork suit. 2A, covers head and body, bulky.
Go to Bonds to round out your character.