You were born with a song in your heart and a bat-like face. Generations ago, your folk left Faerie for good, but your powers still manifest in a variety of ways. Dolmenwood is home to many woodgrue communities.

  • Attacks against you using cold iron are enhanced.
  • You are shorter than the average human.
  • You have moon sight, which allows you to see in darkness as if in dim moonlight. Fine detail like writing cannot be perceived.

What instrument was passed down to you and what charming effect does it have on mortals when you play it?

  1. Oboe. Eat and drink everything in sight.
  2. Bassoon (bulky). Dance uncontrollably.
  3. Flute. Become unable to speak language.
  4. Clarinet. Laugh uncontrollably.
  5. Piccolo. Weep uncontrollably.
  6. Ocarina. Become drowsy.

The charming effect only happens

  • Once per day
  • While you are dancing (reducing you to zero guard since you are no longer on guard)
  • While you maintain the song
  • So long as you are not damaged or fail any saves
  • If the targets fail an initial CTRL save

If you came from Character Creation, roll 1d20 for a background (below) or choose the Adventurer background.

  1. Alchemist
  2. Barber-Surgeon
  3. Bookworm
  4. Chef
  5. Clockmaker
  6. Cunning Folk
  7. Re-roll
  8. Re-roll
  9. Grove Keeper
  10. Re-roll
  11. Mariner
  12. Metalsmith
  13. Re-roll
  14. Pilgrim
  15. Poison-Eater
  16. Tailor
  17. Troubadour
  18. Varlet
  19. Veteran
  20. Woods Warden

From Gavin Norman’s Dolmenwood.