Pilgrim

You have traveled the world and seen many wondrous things people at home don’t believe. Your pilgrimage may have been for many reasons, like religion, curiosity, or boredom, but it’s led you back here. Another curiosity awaits in the Hollows.

  • 3d6 sp, foreign coins and hacksilver
  • Rations (3 uses)
  • Torch
  • Walking staff (d6)
  • Journal with notes on the places you have visited
  • Necklace with a cameo (petty)

What did souvenir did you pick up along your travels?

  1. A conch shell. Blowing it creates a deafening sound that silences all others.
  2. A magnifying glass (petty, 3 charges) that can translate words that pass through it by expending a charge. It cracks after the final use.
  3. A palm frond (relic, 1 charge) from the Holy City. Wave the palm frond to ward away undead and hallow ground. Recharge: Wash in running water.
  4. A well-worn and patched storm cloak (1 armor). It repels water.
  5. A coin (petty) that displays the faces of the Deathless One, the many-bodied emperor of Mineos. It shows a different face with every flip.
  6. A page (petty) with the writings of an obscure holy man, written of only in footnotes. The script is completely foreign to you and thus far no one else has recognized it.

What was your destination and what did you get there?

  1. The Godsbody, the calcified body of a god that fell on a mountain. Take a jug of god ichor (3 uses). Applied to a weapon, it inflicts enhanced damage to outsiders, like devils and fairies. On Critical Damage, the target must make a WIL save or be banished to their world.
  2. A gateway into the Land of the Dead. Take a canteen of lethe-water (10 uses). Removes the memory of the day. Drinking all 10 doses at once wipes the drinker’s memory completely.
  3. An island floating in the clouds with giant ruins. Take a bundle of fool-feathers. Hold them and flap your arms to slow a fall. Recharge: Place in a bird’s nest until dawn.
  4. An endless expanse beyond the Teeth of the Sun. On the other side of it was said to be the place where humanity was created, but you never arrived. The grains of sand that collected in your shoes became silver dust, which you carry in a pouch (petty).
  5. The wellspring where magic was said to have sprung forth. Its waters were putrid and the location packed with tourists. The food stall vendors sold you honeyed locusts (3 to a slot, recover 1d4 STR).
  6. The Furnace of Hell, an active volcano that is said to lead down to the place where the world was created. Take a pair of sun goggles (petty) that protect you from blinding light.

Based on the Pilgrim by Dulac3.

Go to Bonds to round out your character.


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