Grimalkin
Grimalkins are shape-changing faeries who sometimes wander the mortal realms, often as house cats. There are no major settlements of Grimalkins outside of Faerie. You resemble a humanoid-sized cat standing on hind legs.
- After maturity, you do not age.
- You are immune to non-magical maladies.
- Attacks against you using cold iron or silver are enhanced.
- You are shorter than the average human.
- You can turn into a cat at will, taking the form of a domestic house cat. While in cat-form, you can understand languages but not speak them and you can only change out of cat-form while unobserved.
- You can survive on raw meat.
What did you bring or inherit from Faerie?
- Fairy Cake (6 slices). Has an addictive quality for any mortal who eats a slice. Any mortal eating a slice will crave it until they eat another. While not eating it, they are deprived.
- Fairy dust. When thrown, the glittering dust suspended in the air reveals invisible objects and creatures. 1 use.
- Lucky Bell. If the wearer of this bell fails a Critical Damage roll, they pass it instead, letting out a deafening ringing that can be heard miles. 1 use.
- Mouse-pipes. Playing a tune on these pipes will lure mice from any direction.
- Pipeweed and an elegant pipe (petty). Conversations flow easier and more calmly while you are smoking. 3 uses.
- House-seed. Plant in the ground to sprout a luxurious shelter, complete with a box for you to sleep in. Collapses when the moon next rises. 1 use.
If you came from Character Creation, roll 1d10 for a background (below) or choose the Adventurer background.
From Gavin Norman’s Dolmenwood.