Prices

From Traverse Fantasy’s Normalizing Skerples’s Medieval Price List

Prices in silver pennies (sp).

Adventuring Expenses

Item Price
Bedroll 1
Block & Tackle 3
Caltrops 4
Chisel 1
Coach cab fare between settlements (per watch per passenger) 5
Drill 5
Fishing Gear 1
Grappling Hook 3
Lantern 5
Lockpick set 10
Lodging + Meal, 1 night 5
Oil flask (10 uses) 5
Pick 5
Pole (10’) 1
Rations (3 uses) 3
Rope (50’) 3
Shovel 3
Tent (Fits 1) 5
Tent (Fits 3) 10
Torches (3 uses) 1
Waterskin 1

Clothing

Item Price
Furs 50
General 5
Noble 30
Poor 1
Winter 7

Magic Gear

Item Price
Book (Grimoire) 300
Book, Blank 30
Magical Focus (grants +1 MD, does not contribute to mishaps / dooms) 750
Magical Ward (destroy to end a spell effect) 400
Parchment, blank (10 sheafs, petty) 2
Scroll Case 1
Spell ink (1 use) 70
Spell scroll (petty) 100

Example Focuses

d12 The object and its origin
1 Orb created by a giant clam
2 Orb made from the crystalized eyeball of an unknown monster
3 Orb of amber containing a fang from an unknown monster
4 Orb of obsidian from the heart of a volcano
5 Staff carved from a tree branch struck by lightning
6 Staff carved from the thigh bone of a fossilized monster
7 Staff of coral from a merfolk garden
8 Staff of driftwood that washed ashore from the underworld
9 Wand carved from a stake that killed a vampire
10 Wand carved from the rib of a forgotten saint
11 Wand carved from the wooden spoon of a witch
12 Wand of antler of an elk who has visited Faerie

Example Magic Wards

d12 The object and how it was found
1 A bundle of herbs that never wither, picked from a sacred grove
2 A chain with a wedding ring from a happy marriage, given willingly
3 A coal that is always warm to the touch, found on the pyre of a dead heretic
4 A coin placed over an eye of a heretic who awoke from the dead, found at their burial plot
5 A doll made of straw, given as a gift
6 A finger bone of a wise healer in the wilderness, given willingly
7 A hag stone found washed up on a shore
8 A lock that cannot be opened, given willingly by a thief
9 A scapular of a forgotten saint found at a place of worship
10 A seed found in a dead and salted land
11 A tiny bell given willingly by a traveling stranger
12 A vial of holy water blessed by a monastic

Animals

Animal Price
Animal Feed (x6, 1 slot each) 1
Cattle 8
Dog (hunting) 10
Donkey, Mule 70
Hawk 100
Hog 3
Horse (riding) 100
Horse (war) 750
Ox 90
Sheep 70

Transportation

These are vehicles that can be operated by the PCs without extra hirelings.

Vehicle Price
Boat 150
Cart 30
Raft 30
Wagon 100

Other Prices

  • Common tools: 1d4 sp
  • Specialty tools: 2d6 sp
  • Common ingredients: 1d4 sp
  • Specialty ingredients: 2d6 sp
  • Luxury goods: 10 + 2d10
  • Anything else: 1d10 sp

Refer to Martial Gear for prices for armor and weapons and Followers for daily wages for hirelings and retainers.