Mishaps and Dooms

Spell casting is dangerous. Mishaps and Dooms are the result of over-channeling magical power.

Mishaps and dooms occur when doubles and triples are rolled on Magic Dice.

All PCs can suffer from mishaps and dooms. All PCs can cast spells.

Doubles and Triples

If the caster rolls doubles on their magic dice, a magical mishap occurs with the spell behaving as written. If multiple doubles are rolled, the highest number takes precedence.

If the caster rolls triples on their magic dice, they receive 1 doom. The spell behaves as written. If multiple triples are rolled, all dooms are counted.

A mishap and a doom can occur on the same roll.

Mishaps

d6 Mishap
1 For the next 24 hours, you receive Fatigue on 3-6 of the Magic Dice when casting spells.
2 A splitting headache strikes you. Suffer 1d6 CTRL damage.
3 You suffer terrible magic burns. Adds a Spellburn (Wound) to your inventory. Must be healed.
4 Your nerves tingle. You are deprived.
5 You cannot cast spells for 6 hours.
6 The spell has a chain reaction, determined by the referee. Take an additional Fatigue.

Dooms

Dooms are progressive and can be removed with quests.

Count Dooms
1st Lose the ability to cast spells for 24 hours.
2nd Lose the ability to cast spells for 3 days.
3rd Lose the ability to cast spells permanently.

Mishaps and Dooms Probability

#d6 Mishap chance (%) Doom chance (%)
1 0 0
2 17 0
3 44 3
4 72 10
5 96 19
6 99 32
7 100 47
8 100 63
9 100 78
10 100 93
11 100 98
12 100 99
13 100 100