Mossling
Hailing from the ancient forests, Mosslings are gnarled and woody, with fertile flesh that hosts fungi and plants. Mosslings come from Dolmenwood and anywhere the woods still dominate.
- You are shorter than the average human.
- Wearing metal body armor inhibits your symbiotic growth from being used. Any background armor can be replaced with equivalent non-metal armor.
What symbiotic growth lives on you? (Takes up a permanent burden slot. Growths restore overnight, unless deprived.)
- Glowmoss: 1/day, you may scratch a patch of it to cast a soft bioluminescent light.
- Hopcap: Bouncy inedible mushrooms, harvestable 1/day.
- Sensevines: Thin vines can be used to creep through cracks and sense everything but sight and sound 1/day. Shriveled while deprived.
- Yellowmusk: A network of yellow mushroom growth makes you immune to toxins. Withered while deprived, and you become susceptible to toxins.
- Tree arm: Hooked branch or root that can be broken off 1/day as an improvised tool. Desiccated while deprived and unusable.
- Slimeskin: You are very slippery. Dried out while deprived.
If you came from Character Creation, roll 1d10 for a background (below) or choose the Adventurer background.
From Gavin Norman’s Dolmenwood.