Mossling

mossling

Hailing from the ancient forests, Mosslings are gnarled and woody, with fertile flesh that hosts fungi and plants. Mosslings come from Dolmenwood and anywhere the woods still dominate.

  • You are shorter than the average human.
  • Wearing metal body armor inhibits your symbiotic growth from being used. Any background armor can be replaced with equivalent non-metal armor.

What symbiotic growth lives on you? (Takes up a permanent burden slot. Growths restore overnight, unless deprived.)

  1. Glowmoss: 1/day, you may scratch a patch of it to cast a soft bioluminescent light.
  2. Hopcap: Bouncy inedible mushrooms, harvestable 1/day.
  3. Sensevines: Thin vines can be used to creep through cracks and sense everything but sight and sound 1/day. Shriveled while deprived.
  4. Yellowmusk: A network of yellow mushroom growth makes you immune to toxins. Withered while deprived, and you become susceptible to toxins.
  5. Tree arm: Hooked branch or root that can be broken off 1/day as an improvised tool. Desiccated while deprived and unusable.
  6. Slimeskin: You are very slippery. Dried out while deprived.

If you came from Character Creation, roll 1d10 for a background (below) or choose the Adventurer background.

  1. Alchemist
  2. Bookworm
  3. Chef
  4. Cunning One
  5. Exorcist
  6. Grove Keeper
  7. Monastic
  8. Pilgrim
  9. Troubadour
  10. Woods Warden

From Gavin Norman’s Dolmenwood.