You are a human. Versatile. Adaptable. Curious. Humans span the world, but humans on Isurholm typically hail from the Kingdom of Gewisse (including the Duchy of Brackenwold where Dolmenwood lies), the Otani kingdoms of the mountainous Myrdoom, and the Attalander realms of the Aegerlaw. Many kinds of humans pass in and out of Luden from all over the world and some settle there.

Take 3 points. Spend them to

  • Increase Guard by 1
  • Increase Strength by 1
  • Increase Dexterity by 1
  • Increase Control by 1
  • Convert to a language point
  • Take 6sp

What did you bring from home?

  1. Necklace with cameo of someone forgotten (petty).
  2. Deck of playing cards (petty).
  3. Corncob pipe (petty) and pipe-leaf (10 uses).
  4. Kite with a dragon painted on it.
  5. Drinking horn with silvered faeries cavorting.
  6. Guitar (bulky).

If you came from Character Creation, roll 1d20 for a background (below) or choose the Adventurer background.

  1. Alchemist
  2. Barber-Surgeon
  3. Bookworm
  4. Chef
  5. Clockmaker
  6. Cunning Folk
  7. Exorcist
  8. Fae-Taken
  9. Grove Keeper
  10. Hexed Witch-Finder
  11. Mariner
  12. Metalsmith
  13. Monastic
  14. Pilgrim
  15. Poison-Eater
  16. Tailor
  17. Troubadour
  18. Varlet
  19. Veteran
  20. Woods Warden