Exorcist
You are an investigator, a healer, wrangler of the demonic, and wielder of divine power. Your solemn duty to eject the demonic from the world never ends.
- Rations (3 uses)
- Torches (3 uses)
- Censer (d6, bulky)
- Holy symbol (once per day, turn undead: weak undead must move away while stronger undead make a CTRL save. Very strong undead are immune.)
- Jug of holy water (10 uses)
You are literate in Woldish and conversant and literate in Liturgic.
What tool is invaluable in exorcising demons?
- Cold iron chains (bulky). The chains glow white-hot when touching an outside presence or a possessed creature.
- Remove curse (as spell (petty), in Prayer Book (Grimoire, bulky)).
- Holy Flame (as spell (petty), in Prayer Book (Grimoire, bulky)). A bright flame that is cool to the touch, but inflicts burns on outsiders like demons and fairies.
- Your hands. You can take 1 fatigue to lay on hands and heal 1d4 STR. Take gloves (petty).
- Anointing oil. Protects a creature from possession or control from any outside influence for a day. 3 uses.
- Heart Swap (as spell (petty), in Prayer Book (Grimoire, bulky)). Remove up to [dice] STR from yourself to heal another creature up to the same number.
What was your last case before you were forced out of the church?
- A noble’s teenage child. It was successful, but it uncovered a trend among the teens making pacts with a devil-witch. Take herbs (3 uses) you took from the witch. They can be burned (for example, in the censer) to ward off undead and demons.
- Your sibling. Take a long sword (d10, bulky) wielded by the executioner you killed to save your sibling after your failed exorcism.
- A crime lord. Cursed by a traitor inside the organization. Take a mail coat (1 armor, bulky) and gambeson (1 armor, bulky) you brought to protect yourself. These can be layered.
- The Archbishop. You uncovered that he summoned the demon himself to control it. Take a stack of documents, indicating a vast conspiracy.
- A false possession. You were set up to condemn a patsy by a demon disguised as a priest, who escaped. Take a coal from the patsy’s pyre that they told you to take in a vision. It glows hot in the presence of magic.
- An Elf-lord. It was successful. The expelled demon now inhabits a mandrake root you have with you. It’s not friendly, but once per day, you can invoke its powers to cast Levitate, Immolation (d10+d10, fire, spreads), or Inflict Visions (CTRL save or suffer visions chosen by the wielder). Recharge: Converse with the demon for a watch. Starts with no charges.
Go to Traits to round out the character.