Exorcist

In the war against the fiends of the Pit, the Exorcist faces the enemy on the battleground of the soul. One battle at a time, one soul at a time, won or lost by strength of faith alone. Investigator, healer, warrior of the Three-Part Mirror of the Unseen. Though you left the order, you know well the dangers and horrors of the denizens of the Pit.

  • 3d6 sp, imperial minted
  • Rations (3 uses)
  • Torch
  • Censer (d6)
  • Holy symbol (Turn undead (3 charges): weak undead must move away while stronger undead make a WIL save. Very strong undead are immune. Recharge: A watch spent in prayer.)
  • Badge of your order: a Scapular of Saint Pencarrow (petty)

What tool is invaluable in exorcising demons?

  1. Cold iron chain. The chains glow white-hot when touching an outside presence or a possessed creature.
  2. Jug of holy water (10 uses).
  3. Holy Flame (as spell (petty), in Prayer Book (Grimoire, bulky)). A bright flame that is cool to the touch, but inflicts burns (per MD) on outsiders like demons and fairies.
  4. Your hands. You can take 1 fatigue to lay on hands and heal 1d4 STR. Take gloves (petty). You become deprived after using this ability.
  5. Anointing oil. Protects a creature from possession or control from any outside influence for a day. 3 uses.
  6. Heart Swap (as spell (petty), in Prayer Book (Grimoire, bulky)). Remove up to {dice} STR from yourself to heal another creature up to the same number.

What was your last case before you were forced out of the order?

  1. A noble’s teen child. Successful, but it uncovered a trend among the teens making pacts with the Blood Witch. Take warding herbs (3 uses) you took from the witch. Burn (e.g. in the censer) to ward off undead and demons.
  2. Your sibling. A failure. Take the long sword (d10, bulky) wielded by the Regulator sent to finish off your sibling. Bears Regulator insignia.
  3. A crime lord. Cursed by a traitor. Take a gambeson (1A) you wore for protection.
  4. A priest. You uncovered that he summoned the devil himself to control it. Take a stack of legal documents (petty) between him and Zulon.
  5. A false possession. You were set up to condemn a patsy. Take a coal from the Church Father’s that he told you to take in a vision. It glows hot in the presence of magic.
  6. A knight. It was successful. The expelled demon now inhabits a mandrake root. It’s unfriendly, but 1/day, you can invoke its powers to cast Levitate, Immolation (d10+d10, fire, spreads), or Inflict Visions (WIL save or suffer visions chosen by the wielder). Recharge: Converse with the demon for a watch. Starts with no charges.

Go to Bonds to round out your character.


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