Merchant
A traveler on the road with wares to sell. You always have a good idea of the value of a good and are an expert at negotiation.
- 3d6 sp, foreign and imperial minted
- Rations (3 uses)
- Lantern
- Oil can (10 uses)
- Club (d6)
- Scale
- Cart (+4 slots, bulky when pulled).
What is your specialty product?
- Weapons and armor. Take brigandine (1A, bulky).
- Herbs. Take Tireless Leaf (3 uses): Chewed. You become immune to any effects that would have you incur Fatigue and you no longer need sleep for 24 hours. Afterwards, make a WIL save or become deprived until you chew more Tireless Leaf.
- Jewelry. Take a powerful loupe (petty) that can magnify as far down as a microscope.
- Spell scrolls. Alarm (spell scroll, petty). Ward a location. Intruders set off an alarm audible only to you.
- Loan sharking. Take an extra 30 sp and a knife (d6).
- Mounts. Name your trusty mule (2 GD, 13 STR, 4 WIL).
How did you lose it all?
- You got caught up in a forgery ring. Take a dupe box (3 charges). Creates an exact replica of any item smaller than a bread box, but has none of that item’s properties. Recharge: Take it apart and rebuild it.
- Run out of town for scamming a customer. Take a Silverthumb (3 uses, petty), the silvered thumb of an executed thief. Place over your thumb and you can convince anyone to sell or buy anything for a perceived fair price.
- Sued for unwittingly selling faulty goods. Take a Cursed Sapphire, worth 200 sp. It appears in your pocket shortly after you spend it. You can’t seem to get rid of it.
- Hoodwinked by a mage. Take Identifying Glass (3 charges). Opaque and frosted while uncharge. Look through it to identify all properties of a magical item, object, or creature. Recharge: Expend a charge from another relic, touching the object to the glass.
- Muscled out of the market by a bigger competitor. Take a Friendflask (3 charges). When clinking the flask to another person’s drink in a toast, the target immediately becomes friendly to you. Recharge: Refill with 50 sp worth of liquor.
- Your trade is now illegal. Take the Mask of Many Faces (1 charge). Pass it over a face to have all memories of the target’s actions and presence forgotten for the last 24 hours. Recharge: Soak in a pond in Fairy.
Cursed Sapphire from the Mountebank in Cairn 2e CC-BY-SA 4.0.
Go to Bonds to round out your character.