Meddlers

The Empire withdrew from BASTICA and from living memory. We Basticans have an unbroken lineage from the imperials–the Baron and the Bishop and the Three Holy Orders. We fight evil: Aegerlings sharpening their axes, Otani pagans slinking from dark forests and deep caves, Red Warlocks stealing bodies in the Blisterlands, and Moon Witches sacrificing souls in the Deepwald.

Even now False Gods climb down the Sky Root, swaying heretics away from the truth at the center of the Three-Part Mirror: God’s Ordered Heaven.

Colonizers, invaders, pagans, heretics. None are above asking meddlers for help.


You start with a meddler’s badge (petty, intricate knot, representing the interconnectedness of all people).


Attribute Scores and Guard

Generate your attribute scores and guard by selecting the button below. You may refer to the generation method below for more information and if you would like to generate the stats yourself instead using dice.

Strength
Dexterity
Willpower
Guard

Manually Generate Scores

To generate scores manually, roll 3d6. Each die represents your Body, Mind, and Spirit. Label them as such and combine them in the following ways to get your scores:

  • Strength = 10 + Spirit - Mind
  • Willpower = 10 + Mind - Spirit
  • Dexterity = 10 + Body - Mind

Guard is equal to Body + Mind + Spirit divided by 3, rounding to the nearest.

Body+Mind+Spirit Guard
18-17 6
16-14 5
13-11 4
10-8 3
7-5 2
4-3 1

Name

Make up a name, generate a name, or refer to the Names Spreadsheet for all available names.

Name

Background

Select your background (or roll 1d24), which represents your origin or failed profession before becoming a meddler. Follow the remaining instructions on the background page. Afterwards, Go to Bonds to round out your character.

1d4+1d6 1d24 Background
1+1 1 Bookworm
1+2 2 Chef
1+3 3 Clockmaker
1+4 4 Exorcist
1+5 5 Green Witch
1+6 6 Hedge
2+1 7 Mariner
2+2 8 Merchant
2+3 9 Monastic
2+4 10 Mystic
2+5 11 Pilgrim
2+6 12 Poison-Eater
3+1 13 Possessed
3+2 14 Ranger
3+3 15 Reaver
3+4 16 Regulator
3+5 17 Seamer
3+6 18 Sharp
4+1 19 Squire
4+2 20 Stone-Worker
4+3 21 Swapling
4+4 22 Tailor
4+5 23 Troubadour
4+6 24 Witch-Finder

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