Squire

Your knight was a representative of law and order, but there is little place for such lofty ideals in a land run by mercenary reavers. Adrift without your knight in this lawless land, you seek your fortunes with what they left behind.

  • 3d6 sp, mix of imperial minted coins
  • Rations (3 uses)
  • Torch
  • Whetstone
  • Cookpots
  • Spear (d6)

What became of your knight?

  1. Ambushed by Torgrim Skull-Splitter. Take the bone dagger (d6) you used in your escape and a vow of vengeance.
  2. Lost in Fairy. You barely made it out yourself. Take a road-straightener (1 charge), which allows you to find the most direct path to a destination. Recharge: Bury at a crossroads overnight.
  3. Lured into a Moon Coven ritual. Take a bottle of moonwine (6 uses). Allows the drinker to act even after Critical Damage (though the damage still occurs).
  4. Slain in a tourney at Castle Dragonclaw. Rumors that it was rigged. Take the helm (1A) they wore, twisted now but usable.
  5. Imprisoned by the Regulators for heresies. Take a grimoire (bulky) with the spell silent servant, which they made you use for mundane errands: A ghostly servant appears for {dice} turns. It takes actions on your turn but cannot attack, follows polite instructions, and has no inventory (but can carry things in their hands).
  6. Died peacefully in their sleep. They bequeathed to you 100sp, a bastard sword (d8), and a shield (1A, +d4) with their coat of arms emblazoned on it.

What did they rely on you for the most?

  1. Cooked every meal. Take sun-soaked spice blend (10 uses) from the Lands Beyond the Teeth of the Sun. Any meal made with these spices removes all Fatigue.
  2. Groomed their horse. Now it’s yours. 4 GD, 1A (bunting), 13 STR, 15 DEX, 6 WIL, hooves (d6+d6). Name the horse.
  3. Repaired and polished their armor. Take armor polish (6 uses) which can restore any rusted armor and armor repair tools.
  4. Kept the secrets of their tawdry affairs. Take a bundle of incriminating perfumed letters (petty) from several nobles in Bastica. Anytime you meet a noble, there is a 3-in-6 chance they wrote a letter.
  5. Hauled their armor around. Take the breastplate (2A, bulky) you salvaged from their full suit of armor.
  6. Heralded their arrival. Take a ceremonial trumpet, which disrupts any noise.

Go to Bonds to round out your character.


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