Squire
Your knight was a representative of law and order, but there is little place for such lofty ideals in a land run by mercenary reavers. Adrift without your knight in this lawless land, you seek your fortunes with what they left behind.
- 3d6 sp, mix of imperial minted coins
- Rations (3 uses)
- Torch
- Whetstone
- Cookpots
- Spear (d6)
What became of your knight?
- Ambushed by Torgrim Skull-Splitter. Take the bone dagger (d6) you used in your escape and a vow of vengeance.
- Lost in Fairy. You barely made it out yourself. Take a road-straightener (1 charge), which allows you to find the most direct path to a destination. Recharge: Bury at a crossroads overnight.
- Lured into a Moon Coven ritual. Take a bottle of moonwine (6 uses). Allows the drinker to act even after Critical Damage (though the damage still occurs).
- Slain in a tourney at Castle Dragonclaw. Rumors that it was rigged. Take the helm (1A) they wore, twisted now but usable.
- Imprisoned by the Regulators for heresies. Take a grimoire (bulky) with the spell silent servant, which they made you use for mundane errands: A ghostly servant appears for {dice} turns. It takes actions on your turn but cannot attack, follows polite instructions, and has no inventory (but can carry things in their hands).
- Died peacefully in their sleep. They bequeathed to you 100sp, a bastard sword (d8), and a shield (1A, +d4) with their coat of arms emblazoned on it.
What did they rely on you for the most?
- Cooked every meal. Take sun-soaked spice blend (10 uses) from the Lands Beyond the Teeth of the Sun. Any meal made with these spices removes all Fatigue.
- Groomed their horse. Now it’s yours. 4 GD, 1A (bunting), 13 STR, 15 DEX, 6 WIL, hooves (d6+d6). Name the horse.
- Repaired and polished their armor. Take armor polish (6 uses) which can restore any rusted armor and armor repair tools.
- Kept the secrets of their tawdry affairs. Take a bundle of incriminating perfumed letters (petty) from several nobles in Bastica. Anytime you meet a noble, there is a 3-in-6 chance they wrote a letter.
- Hauled their armor around. Take the breastplate (2A, bulky) you salvaged from their full suit of armor.
- Heralded their arrival. Take a ceremonial trumpet, which disrupts any noise.
Go to Bonds to round out your character.