Reaver
Fate never wavers. The weak are culled. If the gods find you worthy, they will grant you favor. An oath sworn and a life of violence followed, in search of a warrior’s death, until the price grew too heavy.
- 3d6 sp, mix of imperial minted coins and hacksilver
- Rations (3 uses)
- Torch
- Round shield (+1A, +d4)
- Broken armband (petty)
- Looted religious artifact worth 30sp
Whose armband did you once wear?
- Torgrim Skull-Splitter who wants to be an Bastican lord. Take the bone dust of a sea serpent (1 use). Fill any wound (even a mortal one) with it to instantly heal someone, restoring any lost STR.
- Captain Aldrung Hrothsdottir, Thrice Buried, who sells her sword to any. Take the grave dirt of a holy person (1 use). Swallow the dirt to appear dead for a day.
- Ingrid Far Traveller who has seen the Giants of the Crashing Ice. Take the tongue of a giant (1 use). Plant into the earth. The form of a giant earthen construct (10 GD, 16 STR, 8 DEX, 4 WIL, fists (d8+d8) detachment) will arise and follow your commands for 6 scenes (~1 hour).
- Harald Between-the-Seams who is thought to be a swapling. Take the eye of a fairy soaked in mortal’s blood (1 use). Squeeze into your hand until it disappears. It becomes invisible and floats in the air. You can will it to move and see through it for a watch.
- Olga Flame-Rains who burns her enemies and all who offer them succor. Take the clavicle of a witch (1 use). Burn it and toss it. It explodes in a conflagration (3d6, blast)
- Skadi Snowfoot who floats atop the snowdrifts. Take a wolf-cloak (1A) which impairs any attacks using cold.
Why did you break your oath?
- Regrets. You pitied a group of thralls aboard a longship and set them free. Take the mace (d6) you used to slay the slavers. When you wield any mace and reduce a target to 0 or less Guard, you may immediately cleave and make another attack against another target. This effect stacks.
- Betrayal. You joined a failed conspiracy to usurp your liege. You were the only survivor. Take the brace of throwing knives (d6) that was a key part of the plan. You can take a fatigue to perform a flurry with any set of thrown weapons: Your attack has the blast property.
- Jealousy. A rival for a lover ambushed you in the night. You survived and fled. Take the axe (d6) you used to fend off your enemy. You can strip shields with axes: You may discard a roll of 4+ to strip a shield away from a defender.
- Vision. You experienced divine revelation in a raided monastery. Take the silver censer (d6) and prayer beads (petty) you stole. With the censer or any flail weapon, you can discard a roll of 4+ to disarm a target.
- Fury. You and your companions were left to die by your liege against a band of Regulators. Take the spear (d6) you used in the last stand. Inflicting 6+ damage with any spear pushes a target back, knocking them prone if possible.
- Vengeance. You were kidnapped by reavers during the destruction of your village. After rising through the ranks, you finally slew the liege’s retainer who gave the order. Take the saber (d6) you used to kill them. When you inflict STR damage on a target using any saber, they suffer bleed and lose 1d4 STR at the beginning of their turns (does not force a Critical Damage save).
Go to Bonds to round out your character.