Stone-Worker
Ever risking disturbing the Thousand Thousand Sleepers slumber, those of the Order of the Stone-Workers, a religious order/trade union, are among the bravest of Otani hillfolk. The Metal-Spoolers inducted you and inlaid your skin with metal threads. The earth speaks to you and allows you to mold, forge, and craft through it.
- 3d6 sp, mix of imperial minted coins
- Rations (3 uses)
- Candle Helmet (+1A, dim, 6 uses)
- Rope (30 feet)
- Hammer (d6)
- Metal bucket
What is your skin inlaid with?
- Gold. Minersight: You can always see gold, silver, and gemstones in vivid colors.
- Copper. Tremorsense: By taking 1 Fatigue, you can sense movements through the ground for as long as you concentrate on them.
- Tin. Stonemeld: By taking 1 Fatigue, you can melt into stone surfaces.
- Tungsten. Forge-hand: By taking 1 Fatigue, your off-hand can heat up to forge-hot temperatures (d6 damage). Must be quenched to be extinguished.
- Iron. Magnetic Sense: By taking 1 Fatigue, you can align yourself to a piece of metal you have previously designated. You know which direction that object is.
- Silver. Silverspool: By taking 1 Fatigue, you may extract strands of silver from your inlays. The strands are long enough to wrap around a weapon, as strong as wire, and as fine as hair. They disintegrate after a watch when separated from your skin.
What was your role in the depths?
- Miner. Take a pickaxe (d6) and a fume-rat, a rat that glows green whenever exposed to toxins. It is immune to toxins. Name your rat.
- Apprentice Metal-Spooler. Take fine metal-working tools and a sheet of the metal inlaid in your skin.
- Blacksmith. Take a small anvil (bulky) and tongs.
- Tinker. Take metal shears (d6) and a tube of liquid patching metal (3 uses).
- Death-Urn Maker. Take the urn meant for you. Destroying it inflicts a generational curse: The cursed person physically deteriorates over the span of 2d20 months.
- Union Rep. Take black powder bombs (d10, blast, 3 uses) and a crowbar (d6).
Go to Bonds to round out your character.