Stone-Worker

Ever risking disturbing the Thousand Thousand Sleepers slumber, those of the Order of the Stone-Workers, a religious order/trade union, are among the bravest of Otani hillfolk. The Metal-Spoolers inducted you and inlaid your skin with metal threads. The earth speaks to you and allows you to mold, forge, and craft through it.

  • 3d6 sp, mix of imperial minted coins
  • Rations (3 uses)
  • Candle Helmet (+1A, dim, 6 uses)
  • Rope (30 feet)
  • Hammer (d6)
  • Metal bucket

What is your skin inlaid with?

  1. Gold. Minersight: You can always see gold, silver, and gemstones in vivid colors.
  2. Copper. Tremorsense: By taking 1 Fatigue, you can sense movements through the ground for as long as you concentrate on them.
  3. Tin. Stonemeld: By taking 1 Fatigue, you can melt into stone surfaces.
  4. Tungsten. Forge-hand: By taking 1 Fatigue, your off-hand can heat up to forge-hot temperatures (d6 damage). Must be quenched to be extinguished.
  5. Iron. Magnetic Sense: By taking 1 Fatigue, you can align yourself to a piece of metal you have previously designated. You know which direction that object is.
  6. Silver. Silverspool: By taking 1 Fatigue, you may extract strands of silver from your inlays. The strands are long enough to wrap around a weapon, as strong as wire, and as fine as hair. They disintegrate after a watch when separated from your skin.

What was your role in the depths?

  1. Miner. Take a pickaxe (d6) and a fume-rat, a rat that glows green whenever exposed to toxins. It is immune to toxins. Name your rat.
  2. Apprentice Metal-Spooler. Take fine metal-working tools and a sheet of the metal inlaid in your skin.
  3. Blacksmith. Take a small anvil (bulky) and tongs.
  4. Tinker. Take metal shears (d6) and a tube of liquid patching metal (3 uses).
  5. Death-Urn Maker. Take the urn meant for you. Destroying it inflicts a generational curse: The cursed person physically deteriorates over the span of 2d20 months.
  6. Union Rep. Take black powder bombs (d10, blast, 3 uses) and a crowbar (d6).

Go to Bonds to round out your character.


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